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Censorship

Court on Video Games: Less Cleavage, More Carnage 397

On Monday we discussed news of a Supreme Court ruling which held that violent video games deserved free speech protection under the First Amendment. Now, frequent Slashdot contributor Bennett Haselton writes with this followup that questions the Court's consistency in such matters. "I'm glad the Supreme Court struck down the California law against selling violent video games to minors, but reading over the decision, I had the odd feeling that the arguments by the dissenters made more sense than the majority — mainly because of the hypocrisy of continuing to ban sexuality while giving violence a pass." Read on for the rest of Bennett's thoughts.
Google

Google Should Be Logging In To Facebook 95

Frequent Slashdot contributor Bennett Haselton writes "Facebook indirectly accused Google of creating dummy accounts to log in and spider information from their site, and Google denied the charge. But if Google wants to help users discover what strangers can find out about them, then spidering Facebook with dummy accounts is exactly what they should be doing." Read on for the rest of his thoughts.
Censorship

Anti-Porn Facebook Page is Deleted, Then Restored 145

Slashdot regular contributor Bennett Haselton writes: "An anti-porn organization's Facebook page is disabled by Facebook, and then resurrected. Was the page the victim of a 'complaint mob,' and could the previously-discussed 'voting algorithm' have saved the page from being shut down?"
Displays

Computer De-Evolution: Awesome Features We've Lost 662

jfruhlinger writes "If you listened to tech marketing departments, you'd believe that advances in computers have been a nonstop march upwards. But is that really true? What about all the great features early hackers had in the '70s and '80s that are now hard to find or lost forever, like clicky keyboards and customizable screen height? This article looks at much beloved features that lost the evolutionary war."
Privacy

Privacy Hacking Worse Than PR Flacking 59

Here's frequent Slashdot contributor Bennett Haselton who writes "Facebook apparently hired a PR firm that tried to seduce some pundits into writing negative editorials about Google. The 'attack angle' would have been that Google was endangering users' privacy by scraping information about users from Facebook and making such information easier to find with a Google search." Hit the link below to read the rest of Bennett's story.
The Courts

A Court's Weak Argument For Blocking IP Subpoenas 220

Frequent Slashdot contributor Bennett Haselton writes to point out some unfortunate holes in a judge's recent ruling that was largely welcomed 'round these parts: "A federal judge has ruled that a Canadian adult film producer cannot subpoena the identities of ISP users that were alleged to be sharing its copyrighted movies. Regardless of whether one supports the conclusion, the judge's reasoning was pretty weak. But the real hurdle is convincing people that a non-lawyer is entitled to call out a federal judge on their logic in the first place." Read on for the rest of Bennett's thoughts.

My Crowdsourced Follow-Up About Crowdsourcing 59

Slashdot regular contributor Bennett Haselton writes "In my last article, I proposed an algorithm that Facebook could use to handle abuse complaints, which would make it difficult for co-ordinated mobs to get unpopular content removed by filing complaints all at once. I offered a total of $100 for the best reader suggestions on how to improve the idea, or why they thought it wouldn't work. Read their suggestions and decide what value I got for my infotainment dollar."
Social Networks

Crowdsourcing the Censors: A Contest 111

Frequent contributor Bennett Haselton is back with an article about how sites with huge amounts of user-generated content struggle to deal with abuse complaints, and could benefit from a crowd-sourced policing system similar to Slashdot's meta-moderation. He writes "In The Net Delusion, Evgeny Morozov cites examples of online mobs that filed phony abuse complaints in order to shut down pro-democracy Facebook groups and YouTube videos criticizing the Saudi royal family. I've got an idea for an algorithm that would help solve the problem, and I'm offering $100 (or a donation to a charity of your choice) for the best suggested improvement, or alternative, or criticism of the idea proposed in this article." Hit the link below to read the rest of his thoughts.
Censorship

Censorware Vendors Can Stop Mid-East Dealings 126

Slashdot regular Bennett Haselton is back with a story about Internet censorship in the Middle East. Several blocking software companies claimed that they had no control over how various Middle Eastern governments used their software. Bennett says it's time to put this patently false claim to rest. American censorware companies could easily cut off Middle Eastern governments from using their software, and thus make their existing filtering systems far less effective; they just refuse to do it. Hit the link below to see what he has to say, and make up your own mind.
Image

Diablo 3 Hands-On Screenshot-sm 216

At this year's Blizzcon, we got to try out a section of Diablo 3 that was pulled directly from the single-player storyline and playable with all classes. A large number of skills and abilities were playable, and the skill rune system has been implemented, a feature that was lacking for last year's demo build. We also got to spend some time trying out the newly announced PvP system — Battle Arenas. Read on for a walk-through of Diablo 3 as we've seen it so far. In short: it's shaping up to be an excellent game, and a worthy successor to Diablo 2. Read on for more.
Games

Greg 'Ghostcrawler' Street, Lead Systems Designer For World of Warcraft 175

As World of Warcraft prepares for the launch of its third expansion, Cataclysm, on December 7th, the design team is busily trying to finish all the new high level content, the destruction and rebuilding of Azeroth, and major changes to many of the game's systems and classes. At Blizzcon we spoke with Greg Street (a.k.a. Ghostcrawler), Lead Systems Designer for WoW, about Blizzard's goals for this expansion, the problems they're trying to solve, reasoning for the creation of a few new features, and why they aren't willing to simply throw more people at complicated projects. Read on for our discussion about World of Warcraft: Cataclysm.
Image

Alan Dabiri, Lead Software Engineer For StarCraft 2 Screenshot-sm 138

The StarCraft 2 team spent most of Blizzcon talking about the map editor and custom games. We spoke with Alan Dabiri, a Lead Software Engineer for Wings of Liberty who worked on the user interface and helped out on the game's integration with Battle.net. He provided some more details about plans for making the map editor more approachable, the coming updates for Battle.net (including chat channels), and a bit about the development of Heart of the Swarm, the Zerg-themed expansion being worked on now. Read on for our conversation about StarCraft 2.
Games

Julian Love, Lead Technical Artist for Diablo 3 102

At Blizzcon this past weekend, we got a chance to speak with Julian Love, lead technical artist for Diablo 3. We discussed skill runes — items that modify the form and function of your character's spells and abilities — as well as the newly announced PvP Battle Arenas, the Demon Hunter class (and why it took so long to create), the future beta test and the importance of getting the game in front of players to collect feedback. Read on for our discussion about Diablo 3.
Real Time Strategy (Games)

Blizzard Unveils Custom StarCraft 2 Game Types, Encourages Map Design 83

StarCraft 2 launched in July, and since most of the developers' efforts since then have gone into tweaking balance issues, fixing bugs and further developing Battle.net integration, the second part of the trilogy is still quite a ways off. So, in lieu of announcements about Heart of the Swarm, the devs are using Blizzcon to showcase the map-editing tools and encourage the community to get more involved with custom maps and game types. Using the map editor, they created internally four custom games for StarCraft 2, which they’ll soon be releasing over Battle.net for free alongside three fan creations that won a recent contest. Read on for more details.
Games

Blizzard Announces Final Diablo 3 Class, PvP Arena Battles 187

Blizzard kicked off Blizzcon 2010 today with the announcement of Diablo 3’s fifth and final class – the Demon Hunter. The class uses crossbows, bolas, traps, and other gadgets to rid the land of Diablo’s evil minions. Blizzard also unveiled a major new feature for Diablo 3 – PvP Arena Battles. Players can join solo or in groups to take on other players through the Battle.net matchmaking service. Read on for more about Diablo 3
Image

Review: Halo: Reach Screenshot-sm 191

The launch of Halo: Combat Evolved in 2001 vaulted Bungie to the top of the game development industry and helped provide a stable foundation for the success of the original Xbox. Nine years later, having completed a trilogy and a standalone expansion for the Halo universe, Bungie has returned to the IP one last time for a prequel called Halo: Reach. They clearly wanted to do right by the fans and the franchise with their final sendoff, and the effort they put into the game reflects that. Read on for the rest of my thoughts.
Censorship

Collage, and the Challenge of "Deniability" 94

Slashdot regular Bennett Haselton has written a piece on a new program called Collage that can circumvent censorship by embedding messages in user-generated content on sites like Flickr. The program demonstrates that a long-standing theoretical concept can be reduced to practice but Bennett wonders if anybody would actually need it, as long as they can exchange encrypted messages over Gmail and AIM. He begins "In a presentation delivered at USENIX, Georgia Tech grad student Sam Burnett and his colleagues described how their new program, "Collage," could circumvent Internet censorship by embedding messages in user-generated content on sites like Flickr. The short version is that a publisher uses the Collage system to break a message into pieces that are small enough to embed into a photograph using standard steganography, the photos are published according to some protocol (e.g. "all photos in the photostream of user xyz" or "all photos tagged with the 'xyz' tag"), and receivers who know the protocol for identifying the photos, can retrieve them and decode the message. According to the authors' paper, the system is general enough that it could be adapted to almost any site where user-generated content is published. (All of this can be done by hand using existing tools, but Collage automates the process to hide the individual steps from the user.)"
Social Networks

Buried By The Brigade At Digg 624

Slashdot regular Bennett Haselton writes in with an essay on a subject we've dealt with internally at Slashdot for years: user abuses of social news... this time at Digg. He starts "Alternet uncovers evidence of a 'bury brigade' coordinating efforts to 'bury' left-leaning stories on Digg. Digg had previously announced that the 'bury' button will be removed from the next version of their site, to prevent these types of abuses, but that won't fix the real underlying issue — you can show mathematically that artificially promoting stories is just as harmful in the long run. Here's a simple fix that would address the real problem."
Image

Review: Red Dead Redemption Screenshot-sm 148

Western-themed shooters are not a particularly well-explored video game genre. When the first details of Red Dead Redemption began leaking out, there was skepticism that an open world in such a setting could rival the depth of the Grand Theft Auto series. One of Rockstar San Diego's biggest challenges was building a world that looked and felt like the cultural and historical image we have of the Wild West. It's a task with more constraints than in many similar games — futuristic sci-fi settings, stylized interpretations of modern places, or Tolkien-esque fantasy all allow nearly unbounded creativity — yet no less in scope. In Red Dead Redemption, Rockstar achieved this, building a world that is huge and unknown, yet still deeply familiar. Read on for the rest of my thoughts.

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