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Nintendo

Nintendo To Announce Virtual Boy 2 68

Posted by timothy
from the you-are-not-actually-there dept.
SlappingOysters writes Nintendo has officially unveiled the development of its next home console, codenamed the NX. This article at finder puts forward the case that Nintendo will be stepping back into the virtual realty game with a follow-up to its ill-fated 1995 peripheral, the Virtual Boy. It would be going head-to-head with the Vive, Project Morpheus and the much-rumoured, not yet announced, Microsoft VR unit.
Nintendo

Nintendo Finally Working On Games for Smartphones 86

Posted by Soulskill
from the seeing-which-way-the-wind-blows dept.
Several readers sent word that Nintendo is finally bringing its games to mobile devices. It's partnering with Japanese game publisher DeNA to develop games for phones and tablets based on Nintendo's popular game IPs. (Existing games will not get mobile ports, however.) DeNA first approached Nintendo about using the company's characters in mobile games back in 2010, Iwata said, and has been passionately pursuing talks on the alliance ever since. Iwata acknowledged that the transition from the Wii and DS lines to the Wii U and 3DS lines has not gone "as smoothly as we had expected," but he maintained that industry watchers predicting the death of dedicated video game consoles are being too pessimistic. Iwata tied the move to smartphones to Nintendo's historical embrace of TV gaming after decades as a physical toy and card game company during a time when TVs didn't exist. "Now that smart devices have grown to become the window for so many people to personally connect with society, it would be a waste not to use these devices."
Hardware Hacking

Watch an Original NES Run Netflix 80

Posted by samzenpus
from the watch-and-play dept.
sarahnaomi writes with this story about a NES running Netflix. I don't know how you get Netflix to play on an original Nintendo, but it's been blowing my mind for the last 18 hours or so. Netflix posted the video with painfully little explanation. I have tried in many ways to get in touch with the Netflix developers who did what you see above, but no one is getting back to me, so here are some wild speculations."
Businesses

Is Sega the Next Atari? 153

Posted by samzenpus
from the once-false-step dept.
donniebaseball23 writes As CEO of Sega of America in the early 1990s, Tom Kalinske oversaw the company during its glory days, when all eyes in the industry were glued to the titanic struggle for console superiority between the Super Nintendo and Sega Genesis. Times have changed, to put it mildly, and Sega is now a shell of its former self. Where did things go wrong? According to Kalinske, Sega's downfall was failing to partner with Sony on a new platform, and the bad decisions kept piling on from there. Sega's exit from hardware "could have been avoided if they had made the right decisions going back literally 20 years ago. But they seem to have made the wrong decisions for 20 years."
Input Devices

Nintendo Power Glove Used To Create 'Robot Chicken' 40

Posted by timothy
from the show-not-animatronic-poultry dept.
dotarray (1747900) writes "Despite its glorious introduction in The Wizard, the Nintendo Power Glove was, from all accounts, a bit of a failure. However, Dillon Markey has given the doomed peripheral a new lease of life — it's a crucial part of making stop-motion animation for Robot Chicken." The linked article doesn't have many more words, but the video it features is worthwhile to see how Markey has modified the glove to make the tedious work of stop-motion a little bit less tedious.
NES (Games)

Rare Recalled NES Game Stadium Events On Ebay For $99,000 138

Posted by timothy
from the chasing-the-elusive dept.
An anonymous reader writes Via Eurogamer comes news of possibly the rarest of all NES games selling on the auction site Ebay for a staggering 99,000 Dollars at this time, with 4 days left to go. The game in question the 1987 NES game Stadium Events was released then pulled only 2 days later. Stadium Events was released by Bandai as a test title for its Family Fun Fitness Control Mat — an early version of the technology now found in Dance Dance Revolution floor pads. But Nintendo acquired the technology for itself, just as the game was being released. The company ordered an immediate return of all copies so the game could be rebranded with Nintendo's version of the controller mat, now named as the NES Power Pad .
Businesses

Nintendo Puts Business In Brazil On Hiatus 111

Posted by Soulskill
from the big-market-to-leave dept.
jones_supa writes: Nintendo has announced that it will end distribution of its consoles and games in Brazil. In a statement, Nintendo attributed the move to high import duties, which makes doing feasible business difficult. The company could avoid those duties with a local manufacturing operation, but has chosen not to establish one, presumably for the costs involved. In a statement e-mailed to Polygon, Nintendo of America said that the company's distributor for Latin America would no longer send products to Brazil, but it would continue to distribute Nintendo goods to other parts of South America. Nintendo will also keep monitoring the evolution of the business environment in Brazil and evaluate how to best serve Brazilian customers in the future.
The Courts

Apple Wins iTunes DRM Case 191

Posted by Soulskill
from the drm-protected-history-is-written-by-the-victors dept.
An anonymous reader sends word that Apple's iTunes DRM case has already been decided. The 8-person jury took only a few hours to decide that the features introduced in iTunes 7.0 were good for consumers and did not violate antitrust laws. Following the decision, the plaintiff's head attorney Patrick Coughlin said an appeal is already planned. He also expressed frustrations over getting two of the security features — one that checks the iTunes database, and another that checks each song on the iPod itself — lumped together with the other user-facing features in the iTunes 7.0 update, like support for movies and games. "At least we got a chance to get it in front of the jury," he told reporters. ... All along, Apple's made the case that its music store, jukebox software, and hardware was simply an integrated system similar to video game consoles from Sony, Microsoft, and Nintendo. It built all those pieces to work together, and thus it would be unusual to expect any one piece from another company to work without issues, Apple's attorneys said. But more importantly, Apple offered, any the evolution of its DRM that ended up locking out competitors was absolutely necessary given deals it had with the major record companies to patch security holes.
Nintendo

The Nintendo DS Turns 10 61

Posted by samzenpus
from the got-to-play-them-all dept.
An anonymous reader writes The Nintendo DS has reached a remarkable milestone: it's turned 10 years old. A new retrospective on one of Nintendo's greatest ever smash hits points out that it's now old enough to become a Pokemon trainer, and looks back at some of the greatest (and possibly overlooked) titles on the platform which has sold 154 million copies in a decade.
Education

The Minecraft Parent 174

Posted by Soulskill
from the lego-the-next-generation dept.
HughPickens.com writes: Michael Agger has an interesting article in the New Yorker about parenting in the internet era and why Minecraft is the one game parents want their kids to play. He says, "Screens are no longer simply bicycles for the mind; they are bicycles that children can ride anywhere, into the virtual schoolyard where they might encounter disturbing news photos, bullies, creeps, and worse. Setting a child free on the Internet is a failure to cordon off the world and its dangers. It's nuts. ... The comfort of games is that they are partially walled off from the larger Internet, with their own communities and leaderboards. But what unsettles parents about Internet gaming, despite fond memories of after-school Nintendo afternoons, is its interconnectivity. Minecraft is played by both boys and girls, unusually. ... At its best, the game is not unlike being in the woods with your best friends. Parents also join in."

According to Agger, the significance of Minecraft is how the game shows us that lively, pleasant virtual worlds can exist alongside our own, and that they are places where we want to spend time, where we learn and socialize. "To me what Minecraft represents is more than a hit game franchise," says new Microsoft CEO Satya Nadella. "It's this open-world platform. If you think about it, it's the one game parents want their kids to play." We need to meet our kids halfway in these worlds, and try to guide them like we do in the real world, concludes Agger. "Who knows how Minecraft will change under Microsoft's ownership, but it's a historic game that has shown many of us a middle way to navigate the eternal screens debate."
Nintendo

Nintendo Posts Yet Another Loss, Despite Mario Kart 8 203

Posted by Unknown Lamer
from the mario-goes-back-to-plumbing dept.
redletterdave (2493036) writes Nintendo posted its third loss in four quarters on Wednesday. Even though Mario Kart 8, its big first-party game released in May, shipped more than 2.82 million copies by the end of June, the Mario-themed racing game was not enough to help Nintendo's struggling Wii U console perform in this particular quarter. The company said it lost $97 million between March and June. Nintendo shipped 510,000 units of the Wii U in the June quarter, bringing the total to 6.68 million consoles sold — it's a big jump from the 160,000 units it sold in the same quarter a year ago and a small improvement over the 310,000 units it sold in the March quarter. Still, the Wii U is still lagging behind the PlayStation 4 and Xbox One consoles, and Nintendo must also contend with mobile games available on Apple and Google's app stores, which cost but a fraction of a Nintendo game.
Nintendo

Sony Overtakes Rival Nintendo In Console Sales 127

Posted by samzenpus
from the king-of-the-hill dept.
An anonymous reader writes "For the first time in eight years, Sony has overtaken Nintendo on the total number of game consoles sold. Sony sold 18.7 million consoles in the last financial year, compared to Nintendo sales of 16.3 million. Sony's PlayStation 4 has emerged as the bestselling 'new-gen' console. But demand for Nintendo's Wii U — with its touchscreen controller — has lagged far behind the original Wii, which was the most popular hardware of the last generation."
Portables (Games)

Sony Winding Down the PSP 85

Posted by Soulskill
from the most-successful-also-ran dept.
Linnen writes "Sony has started the process of phasing out its PSP handheld console. From The Guardian: 'Shipments to the U.S. ended this year, and they are closing in Japan soon. European stores will see their last arrivals toward Christmas. Launched in Japan in December 2004, it is almost 10 years old – not a bad achievement for a handheld that was almost written off early in its lifespan. ... The console struggled with high piracy levels of its titles, which meant the likes of EA, Activision and Ubisoft were reticent about committing to major development projects. However, the ease with which hackers were able to break the device's security system also meant that it became a favorite with the homebrew development scene, and amateur coders are still producing games and demos for the platform. Some look back on the machine as a failure beside the all-conquering Nintendo DS, but this is unfair. The console sold 80m units, a figure boosted by a series of excellent hardware and featureset updates, including the slimmer PSP-2000 and PSP-3000 models. '"
Nintendo

Nintendo To Split Ad Revenue With Streaming Gamers 110

Posted by Soulskill
from the lowering-the-tax-rate-from-100% dept.
An anonymous reader writes "Over the past several years, as computers and networks have improved to handle heavier loads, it's become popular for people to stream video game footage over sites like YouTube and Twitch. Last year, Nintendo aggressively went after the players doing this for their games, hijacking the ad revenue generated through YouTube. It angered the gaming community, and was actively hostile to the people who were Nintendo's biggest fans. Now, Nintendo has partly walked back their position: they've agreed to share some of the advertising profits with the streamer. It's still hostile to the people actively putting Nintendo game playthroughs out there for others to watch, but it's a step in the right direction."
Businesses

Sony Bringing PlayStation To China 41

Posted by timothy
from the 10-million-consoles-and-8-games dept.
VentureBeat reports that one market formerly closed to console makers is opening up in a big way. An excerpt: "One month after Microsoft announced its launching the Xbox One in China this September, Sony today announced that its PlayStation business is coming to the world’s most populous country. It’s unclear which PlayStation hardware and games will come to China — or when — but it’s reasonable to assume Sony will bring its PlayStation 4 console (and perhaps its PlayStation Vita handheld) to China later this year. The Chinese game industry is already worth $13 billion, most of which gets spent on PC and mobile. That’s not console makers’ fault: China implemented a console ban in 2000, saying it would protect children from violent video games. As soon as the Chinese Ministry of Culture said it would begin working on new rules, Microsoft, Nintendo, and Sony all expressed interest in bringing their consoles to the country. Like Microsoft, which is working with Chinese media firm BesTV to bring the Xbox One to China, Sony also has a local partner: Shanghai Oriental Pearl Culture Development (OPCD). Both OPCD and BesTV are subsidiaries of China’s Shanghai Media Group."
Japan

Nintendo Apologizes For Not Allowing Same-Sex Relationships In Life Sim Game 384

Posted by Soulskill
from the standards-change dept.
An anonymous reader writes "Nintendo has been taking heat recently for their decision not to allow same sex relationships in Tomodachi Life, an upcoming life simulation game for the 3DS. An advocacy group for LGBT issues said, 'In purposefully limiting players' relationship options, Nintendo is not only sending a hurtful message to many of its fans and consumers by excluding them, but also setting itself way behind the times.' The group also pointed out that The Sims allowed such choices over a decade ago. Nintendo originally replied that the game was not intended to be social commentary, and pointed out that the U.S. release of Tomodachi Life is just a localization of the Japanese version (gay marriage is not legal in Japan). Now Nintendo has officially apologized for 'failing to include same-sex relationships' in the game, and they promised to build a more inclusive experience if they make a sequel."
Microsoft

Microsoft Doesn't Have Plans For a Dedicated Handheld Gaming Device 84

Posted by Soulskill
from the mobile-kinect-will-never-be-a-thing dept.
DroidJason1 writes: "Rumors have persisted for a while now that Microsoft is working on a dedicated handheld gaming device to go against the Sony PS Vita or Nintendo 3DS. The head of Xbox has now responded to a question about it from an eager gamer on Twitter who asked whether there were any plans for a 'handheld Xbox-One-like gaming device.' The answer is no. Microsoft is focused on Windows Phone, tablets, and perhaps both with controller support someday."
Cloud

GameSpy Multiplayer Shutting Down, Affecting Hundreds of Games 145

Posted by Soulskill
from the things-you-may-no-longer-experience dept.
An anonymous reader writes "For over a decade, GameSpy has provided and hosted multiplayer services for a variety of video games. GameSpy was purchased in 2012, and there were some worrying shutdowns of older servers, which disabled multiplayer capabilities for a number of games. Now, the whole service is going offline on May 31. Some publishers are scrambling to move to other platforms, while others are simply giving up on those games. Nintendo's recent abandonment of Wi-Fi games was a result of their reliance on GameSpy's servers. Bohemia Interactive, developers of the Arma series, said the GameSpy closure will affect matchmaking and CD-key authentication."
Games

Amazon's Double-Helix Acquisition Hints At Gaming Console 116

Posted by timothy
from the networks-need-nodes dept.
Nerval's Lobster writes "A more prominent role in video-game development could prove the latest territory on Amazon's 'attempt to conquer' list. Yes, there's already Amazon Game Studios, which produces smaller games such as Air Patriots (a tower-defense title), but that evidently wasn't enough — Amazon has acquired Double Helix, most notably the developer behind Killer Instinct and other big-action games for PCs and consoles. Amazon confirmed the deal to multiple media outlets, suggesting that it would use Double Helix's developers and intellectual property 'as part of our ongoing commitment to build innovative games for customers.' Why would Amazon want to bulk out its game-creation abilities? Rumors have floated for the past couple weeks (hat tip to Gamespot) that the company is hard at work on an Android-based gaming console that will retail for below $300. Over the past year, it's also hired gaming luminaries such as Halo author Eric Nylund, which it probably wouldn't have done without something big — or at least interesting — in the works. Amazon would doubtlessly position such a device (if it actually becomes a reality) as the low-cost alternative to Microsoft's Xbox One and Sony's PlayStation 4. But even the cheapest console won't sell without some killer games to attract customers — and that's where Double Helix might come in. ... With Nintendo flagging, there's potentially an opening for a third console ecosystem to take hold."
Nintendo

Nintendo Could Base Comeback On Improving Peoples' Health 129

Posted by samzenpus
from the time-to-play dept.
Nerval's Lobster writes: "It's no secret that Nintendo faces significant challenges: revenues are down, rival platforms such as Microsoft's Xbox One and Sony's PlayStation 4 are attracting a lot of buzz, and iOS and Android have made significant inroads into mobile gaming. Rather than double down on its core business, however, Nintendo reportedly sees its salvation in new, nongaming segments such as... monitoring your health? 'We have now redefined entertainment to mean making it fun for people to improve the quality of their lives,' Nintendo CEO Satoru Iwata told a company strategy meeting, according to The Wall Street Journal. But he refused to part with more detail about Nintendo's plans, except to claim that whatever's in the works isn't a wearable device along the lines of Nike's FuelBand or the FitBit, and it isn't an iteration of the Wii Balance Board, an accessory that measures the user's weight and center of balance while playing games."