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Musician Releases Album of Music To Code By 169

Posted by samzenpus
from the brian-eno dept.
itwbennett writes Music and programming go hand-in-keyboard. And now programmer/musician Carl Franklin has released an album of music he wrote specifically for use as background music when writing software. "The biggest challenge was dialing back my instinct to make real music," Franklin told ITworld's Phil Johnson. "This had to fade into the background. It couldn't distract the listener, but it couldn't be boring either. That was a particular challenge that I think most musicians would have found maddening."

Lauren Ipsum: A Story About Computer Science and Other Improbable Things 43

Posted by samzenpus
from the read-all-about-it dept.
MassDosage writes As the full title to Lauren Ipsum: A story about Computer Science and Other Improbable Things indicates, this is a book about Computer Science but what's surprising about it is that it manages to be about Computer Science without actually ever directly referring to the subject or even to computers at all. It is in fact a fictional story about a young girl called Lauren who gets lost after wandering into a forest near her house after an argument with her mother. She stumbles into a world populated with all kinds of strange creatures and colorful characters some of whom she befriends in order to figure out how to get back to her home. The "figuring out" part of the plot is where things get interesting as she has many attempts at solving this problem with different characters giving her often contradictory advice and Lauren then has to decide what exactly she's trying to do and which of the various possible solutions is the best. This involves a fair amount of trial and error, learning from certain mistakes and trying different approaches. If this is starting to sound familiar to those who have written software then that's the whole point. Lauren Ipsum is cunningly littered with references to Computer Science and in particular to things like algorithms, logic puzzles and many other of the theoretical underpinnings of the subject. Read below to see what MassDosage has to say about the book.

AMD Enters Virtual Reality Fray With LiquidVR SDK At GDC 21

Posted by Soulskill
from the buzzword-ascending dept.
MojoKid writes: AMD jumped into the virtual reality arena today by announcing that its new LiquidVR SDK will help developers customize VR content for AMD hardware. "The upcoming LiquidVR SDK makes a number of technologies available which help address obstacles in content, comfort and compatibility that together take the industry a major step closer to true, life-like presence across all VR games, applications, and experiences," AMD representatives said in a statement. Oculus is one of the VR companies that will be working with AMD's LiquidVR SDK, and likes what it's seen so far. "Achieving presence in a virtual world continues to be one of the most important elements to delivering amazing VR," said Brendan Iribe, CEO of Oculus. "We're excited to have AMD working with us on their part of the latency equation, introducing support for new features like asynchronous timewarp and late latching, and compatibility improvements that ensure that Oculus' users have a great experience on AMD hardware."

Study: Refactoring Doesn't Improve Code Quality 245

Posted by Soulskill
from the just-makes-you-hate-it-a-bit-less dept.
itwbennett writes: A team of researchers in Sri Lanka set out to test whether common refactoring techniques resulted in measurable improvements in software quality, both externally (e.g., Is the code more maintainable?) and internally (e.g., Number of lines of code). Here's the short version of their findings: Refactoring doesn't make code easier to analyze or change (PDF); it doesn't make code run faster; and it doesn't result in lower resource utilization. But it may make code more maintainable.
Open Source

Ask Slashdot: Which Classic OOP Compiled Language: Objective-C Or C++? 395

Posted by Soulskill
from the not-as-classic-as-COBOL dept.
Qbertino writes: I've been trying to pick up a classic, object-oriented, compiled language since the early 90s, but have never gotten around to it. C++ was always on my radar, but I'm a little torn to-and-fro with Objective-C. Objective-C is the obvious choice if you also want to make money developing for Mac OS X, but for the stuff I want to do, both languages would suffice on all platforms. I do want to start out on x86 Linux, though, and also use it as my main development platform. Yes, I know quite a few other languages, but I want to get into a widespread compiled language that has good ties into FOSS. Both Objective-C and C++ fit that bill. What do you recommend? How do these two programming languages compare with each other, and how easy is cross-platform development in either? (Primarily GUI-free, "headless" applications.)

Unreal Engine 4 Is Now Free 143

Posted by samzenpus
from the nice-price dept.
jones_supa writes In 2014, Epic Games took the step of making Unreal Engine 4 available to everyone by subscription for $19 per month. Today, this general-purpose game engine is available to everyone for free. This includes future updates, the full C++ source code of the engine, documentation, and all sorts of bonus material. You can download the engine and use it for everything from game development, education, architecture, and visualization to VR, film and animation. The business scheme that Epic set in the beginning, remains the same: when you ship a commercial game or application, you pay a 5% royalty on gross revenue after the first $3,000 per product, per quarter. Epic strived to create a simple and fair arrangement in which they succeed only when your product succeeds.

Invented-Here Syndrome 158

Posted by Soulskill
from the all-of-this-has-happened-before-and-all-of-this-will-happen-again dept.
edA-qa writes: Are you afraid to write code? Does the thought linger in your brain that somewhere out there somebody has already done this? Do you find yourself trapped in an analysis cycle where nothing is getting done? Is your product mutating to accommodate third party components? If yes, then perhaps you are suffering from invented-here syndrome.

Most of use are aware of not-invented-here syndrome, but the opposite problem is perhaps equally troublesome. We can get stuck in the mindset that there must be a product, library, or code sample, that already does what we want. Instead of just writing the code we need a lot of effort is spent testing out modules and trying to accommodate our own code. At some point we need to just say, 'stop!', and write the code ourselves.

The Programmers Who Want To Get Rid of Software Estimates 347

Posted by Soulskill
from the and-the-managers-who-want-them-dead dept.
An anonymous reader writes: This article has a look inside the #NoEstimates movement, which wants to rid the software world of time estimates for projects. Programmers argue that estimates are wrong too often and a waste of time. Other stakeholders believe they need those estimates to plan and to keep programmers accountable. Is there a middle ground? Quoting: "Software project estimates are too often wrong, and the more time we throw at making them, the more we steal from the real work of building software. Also: Managers have a habit of treating developers' back-of-the-envelope estimates as contractual deadlines, then freaking out when they're missed. And wait, there's more: Developers, terrified by that prospect, put more and more energy into obsessive trips down estimation rabbit-holes. Estimation becomes a form of "yak-shaving" — a ritual enacted to put off actual work."

The Believers: Behind the Rise of Neural Nets 45

Posted by samzenpus
from the back-in-the-day dept.
An anonymous reader writes Deep learning is dominating the news these days, but it's quite possible the field could have died if not for a mysterious call that Geoff Hinton, now at Google, got one night in the 1980s: "You don't know me, but I know you," the mystery man said. "I work for the System Development Corporation. We want to fund long-range speculative research. We're particularly interested in research that either won't work or, if it does work, won't work for a long time. And I've been reading some of your papers." The Chronicle of Higher Ed has a readable profile of the minds behind neural nets, from Rosenblatt to Hassabis, told primarily through Hinton's career.

Developers Disclose Schematics For 50-1000 MHz Software-Defined Transceiver 135

Posted by samzenpus
from the fire-up-the-boat-anchor dept.
Bruce Perens writes Chris Testa KD2BMH and I have been working for years on a software-defined transceiver that would be FCC-legal and could communicate using essentially any mode and protocol up to 1 MHz wide on frequencies between 50 and 1000 MHz. It's been discussed here before, most recently when Chris taught gate-array programming in Python. We are about to submit the third generation of the design for PCB fabrication, and hope that this version will be salable as a "developer board" and later as a packaged walkie-talkie, mobile, and base station. This radio is unique in that it uses your smartphone for the GUI, uses apps to provide communication modes, contains an on-board FLASH-based gate-array and a ucLinux system. We intend to go for FSF "Respects Your Freedom" certification for the device. My slide show contains 20 pages of schematics and is full of ham jargon ("HT" means "handi-talkie", an old Motorola product name and the hams word for "walkie talkie") but many non-hams should be able to parse it with some help from search engines. Bruce Perens K6BP

Interviews: Ask Senior Director Matt Keller About the Global Learning XPRIZE 31

Posted by samzenpus
from the go-ahead-and-ask dept.
The former Vice President of One Laptop per Child (OLPC) Matt Keller is currently the Senior Director of the $15 million Global Learning XPRIZE. The competition challenges teams from around the world to develop open source software solutions that will allow children in developing countries to teach themselves basic reading, writing and arithmetic within a 18 month competition period. After 18 months a panel of judges will evaluate the projects and announce semi-finalists. Semi-finalists will have a month to tweak their projects and/or reconfigure their teams before the judges elect the top five finalist to proceed. Each of the five teams selected will receive $1 million to field test their ideas with the eventual winners receiving the Grand Prize of $10 million. The Global Learning XPRIZE is recruiting teams now through April 30, 2015. Matt has agreed to answer any questions you might have about the competition and the future of education in general. As usual, ask as many as you'd like, but please, one per post.

H-1B Visas Proving Lucrative For Engineers, Dev Leads 176

Posted by timothy
from the quick-get-the-pitchforks dept.
Nerval's Lobster (2598977) writes Ever wanted to know how much H-1B holders make per year? Developer Swizec Teller, who is about to apply for an H-1B visa, took data from the U.S. Department of Labor and visualized it in a series of graphs that break down H-1B salaries on a state-by-state basis. Teller found that the average engineer with an H-1B makes $87,000 a year, a good deal higher than developers ($74,000) and programmers ($61,000) with the same visa. ("Don't call yourself a programmer," he half-joked on Twitter.) Architects, consultants, managers, administrators, and leads with H-1Bs can likewise expect six-figure annual salaries, depending on the state and company. Teller's site is well worth checking out for the interactive graphs, which he built with React and D3.js. The debate over H-1Bs is an emotional one for many tech pros, and research into the visa's true impact on the U.S. labor market wasn't helped by the U.S. Department of Labor's recent decision to destroy H-1B records after five years. "These are the only publicly available records for researchers to analyze on the demand by employers for H-1B visas with detail information on work locations," Neil Ruiz, who researches visa issues for The Brookings Institution, told Computerworld after the new policy was announced in late 2014.

Attention, Rockstar Developers: Get a Talent Agent 145

Posted by timothy
from the there-will-be-no-green-m&ms dept.
ErichTheRed writes OK, we all know that there are a lot of developers and IT people in the field who shouldn't be, and finding really good people and hanging onto them is very difficult. However, I almost fell out of my chair reading this breathless article suggesting that developers hire agents. I grant the authors that recruiters are sometimes the only way to cut through the HR jungle in some companies, but outside of the hot San Francisco startup market, can you imagine a "10x rockstar developer" swaggering into a job interview with his negotiating team? I'm sure our readers can cite plenty of examples of these types who were only 10x in their own minds...

How One Developer Got the Internet To Watch People Code 65

Posted by Soulskill
from the next-year-we'll-all-be-crowdcoding dept.
blottsie writes: While Twitch TV is generally used for livestreaming gameplay, Alexander Putilin has other plans for the platform. Putilin and his girlfriend are using Twitch to build a community of software developers and students who broadcast complex floating point operations and algorithm design to the rest of the world. The community is responding and growing alongside its newfound popularity. WatchPeopleCode is now facilitating live hackathons (there was one this weekend), enabling programmers to meet and collaborate with people that they'd otherwise never be able to.
United Kingdom

Scotland's Police Lose Data Because of Programmer's Error 108

Posted by samzenpus
from the who's-to-blame dept.
Anne Thwacks writes Assistant Chief Constable Wayne Mawson told the [Scottish Police Authority] committee that a total of 20,086 records had been lost because a computer programmer pressed the wrong button between May and July last year. He added: "....they had been properly put on the system by the officers as a result of stopping and searching people, but we lost the outcome of it as a computer programming error. We have been working really hard to recover that data. I have personally overseen the sending out of several thousand emails to officers and follow-up audits. We have been working hard with HMICS to oversee everything that we do, to make sure it is done properly and I am pleased to say that the vast majority of that data, those results, are now back on the system."

Will Every Xbox Be a Dev Kit? 69

Posted by samzenpus
from the working-it-out dept.
jfruh writes There were a lot of rumored features of the Xbox One that vanished after public outcry — that it would need an always-on Internet connection, for instance. But another rumor from that era was that every Xbox One sold would include a dev kit that would allow anyone to create games — and it looks like this is one dream that might be coming true soon.

Java Vs. Node.js: Epic Battle For Dev Mindshare 319

Posted by samzenpus
from the hearts-and-minds dept.
snydeq writes While it may have been unthinkable 20 years ago, Java and JavaScript are now locked in a battle of sorts for control of the programming world. InfoWorld's Peter Wayner examines where the old-school compiler-driven world of Java hold its ground and where the speed and flexibility of Node.js gives JavaScript on the server the nod. "In the history of computing, 1995 was a crazy time. First Java appeared, then close on its heels came JavaScript. The names made them seem like conjoined twins newly detached, but they couldn't be more different. One of them compiled and statically typed; the other interpreted and dynamically typed. That's only the beginning of the technical differences between these two wildly distinct languages that have since shifted onto a collision course of sorts, thanks to Node.js."

Building a Procedural Dungeon Generator In C# 83

Posted by samzenpus
from the random-encounters dept.
Nerval's Lobster writes Procedural dungeon generation is a fun exercise for programmers. Despite the crude interface, such games continue to spark interest. A quarter century ago, David Bolton wrote a dungeon generator in procedural Pascal; now he's taken that old code and converted it to C#. It's amazing just how fast it runs on a five-year-old i7 950 PC with 16GB of RAM. If you want to follow along, you can find his code for the project on SourceForge. The first part of the program generates the rooms in a multilevel dungeon. Each level is based on a 150 x 150 grid and can have up to 40 rooms. Rather than just render boring old rectangular rooms, there are also circular rooms. "There are a couple of places where corridor placement could have been optimized better," Bolton wrote about his experiment. "However, the dungeon generation is still very fast, and could provide a good programming example for anyone exploring what C# can do." For C# beginners, this could represent a solid exercise.

Torvalds: "People Who Start Writing Kernel Code Get Hired Really Quickly" 130

Posted by samzenpus
from the getting-paid dept.
alphadogg writes Now more than ever, the development of the Linux kernel is a matter for the professionals, as unpaid volunteer contributions to the project reached their lowest recorded levels in the latest "Who Writes Linux" report, which was released today. According to the report, which is compiled by the Linux Foundation, just 11.8% of kernel development last year was done by unpaid volunteers – a 19% downturn from the 2012 figure of 14.6%. The foundation says that the downward trend in volunteer contributions has been present for years. According to Linus Torvalds, the shift towards paid developers hasn’t changed much about kernel development on its own. “I think one reason it hasn't changed things all that much is that it's not so much unpaid volunteers are going away as people who start writing kernel code get hired really quickly,” he said.

Interviews: Ask Stephen Wolfram a Question 210

Posted by samzenpus
from the go-ahead-and-ask dept.
Stephen Wolfram's accomplishments and contributions to science and computing are numerous. He earned a PhD in particle physics from Caltech at 20, and has been cited by over 30,000 research publications. Wolfram is the the author of A New Kind of Science, creator of Mathematica, the creator of Wolfram Alpha, and the founder and CEO of Wolfram Research. He developed Wolfram Language, a general multi-paradigm programming language, in 2014. Stephen has graciously agreed to answer any questions you may have for him. As usual, ask as many as you'd like, but please, one per post.