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Internet Drug Game Could Save Lives and Money 401

The war on drugs is expensive, and, like most wars, deadly. But it looks like it isn't going to go away any time soon. With that as a given, why not let those who want to wage war on drugs do it in an online gaming environment? The cost of setting up the servers for "Drug Czar" would be lots less than the cost of all those street arrests, border interdictions, and air intercept missions in Peru and Colombia. And, best of all, no one would get hurt.

It could be a wonderful game, with shoot-em-up segments, sim-style strategy, morbid scenes of decayed inner-city neighborhoods, jut-jawed cops and Federal agents, droopy-drawered street drug vendors, and plenty of other colorful characters. Add in politicians, TV preachers, Colombian kingpins, middle-aged parents trying to keep their kids on the straight and narrow plus a bunch of furtive teenage drug experimenters, and you'd have roles in this MUD-variant for everyone who is interested in the drug war -- from either side.

Some players' roles would be predetermined. The U.S. government's drug policy chief would obviously get the Drug Czar role. George W. Bush would play the President. Congressmen, Senators, and agency heads could also mirror their real-life selves. A few taxpayers might whine about these officials getting paid to play games, but isn't the drug war nothing but a silly game anyway? And if it must be played, shouldn't it be played in a virtual environment where keeping a non-violent drug offender in prison doesn't cost taxpayers $20,000 or more per year, and lives aren't ruined or lost?

You can even argue that this game would be the most effective anti-drug policy the government could possibly have. If, indeed, video games have the potential to turn young people into killers, then hollow-faced, chronically sick game avatar junkies constantly searching for a high "by any means necessary" should steer plenty of kids onto the straight and narrow.

There are other drug-dealing games out there, but they don't have the scope, power, and visual ingenuity it will take to wean government drug warriors (not to mention people on the lucrative "dark side" of the fight) away from the non-virtual version. "Drug Czar" needs to be truly overwhelming, a game so vast that only the government can afford to produce it and make it freely available to players all over the world.

How much would all this cost to design and set up? $10 million? $20 million? Even a billion dollars would be a trifle compared to the cost of the offline version. And if it was an Open Source project (I'm sure SourceForge would be happy to host it, especially if the government kicked in a little pocket change to help with server maintenance), I'll bet volunteers from all over the world would help with development.

But remember, U.S.government is of the people, by the people, and for the people, so this isn't going to happen unless you write your elected representatives to tell them that you understand how much fun they are having with their war on drugs, and that you don't want want to take that pleasure away from them but would like them to stop playing it in real life and move it onto the Internet, where it would be less dangerous and more fun than the current version -- and probably at least as effective.

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Internet Drug Game Could Save Lives and Money

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For God's sake, stop researching for a while and begin to think!

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