I'm playing some of the Master of Magic soundtrack right now, when this article appeared. I love the sheer range of composition you managed over the course of the 90s.
Anyways, my question is: Has the demand for live instrumentation on soundtracks negatively impacted the flexibility of game composers like yourself? Or were the midi device days harder?
Do you mean the Commodore 64 Master of Magic, or the Microprose PC one? Not entirely sure about the Microprose one, as I don't see it listed in his Wiki page. If you mean the Commodore 64 one, then that was Rob Hubbard I think. I played a bit of the Microprose game, but don't specifically recall anything about the soundtrack, the Commodore 64 game though - that's a different matter and that's a very memorable piece of music for me...
My favorite, ever. (Score:3)
I'm playing some of the Master of Magic soundtrack right now, when this article appeared. I love the sheer range of composition you managed over the course of the 90s.
Anyways, my question is: Has the demand for live instrumentation on soundtracks negatively impacted the flexibility of game composers like yourself? Or were the midi device days harder?
Re: (Score:2)
Re:My favorite, ever. (Score:2)
Rob Hubbard actually ripped off a track by "Synergy" called "Shibolet"... although to be fair he improved on it for the Commodore 64 rendition.
I think the OP means the PC game.