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Silicon Valley Culture Originated In Radio Days
Posted by
kdawson
on Sun Sep 30, 2007 04:35 PM
from the engineers-money-and-risk dept.
from the engineers-money-and-risk dept.
yroJJory writes to recommend a piece up at SFGate on the history of Silicon Valley and its roots in radio, accompanied by some great old photos. "When the Traitorous Eight [founders of Fairchild], as they're sometimes called, held their hush-hush meeting in San Francisco, they had reason to fear discovery — but no way to know that by quitting safe jobs for a risky startup, they would earn a place among what Stanford University historian Leslie Berlin calls the 'Founding Fathers of Silicon Valley'... Roughly 30 years before Hewlett and Packard started work in their garage, and almost 50 years before the Traitorous Eight created Fairchild, the basic culture of Silicon Valley was forming around radio: engineers who hung out in hobby clubs, brainstormed and borrowed equipment, spun new companies out of old ones, and established a meritocracy ruled by those who made electronic products cheaper, faster and better."
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Silicon Valley Culture Originated In Radio Days
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This is just the European guild model. (Score:5, Interesting)
You'd have groups of craftsmen who were skilled in a particular trade. Some would excel at trenching. Others were best at masonry. Some were masters of carpentry. There were glassblowers, window paners, plough craftsmen, and a wide variety of other trademasters. These individuals would form guilds, where they would study and promote their trades.
These were very meritocratic groups. Those who truly excelled would often form their own guilds, drawing talent away from the existing guild. Essentially, it's what we've seen in Silicon Valley over the past century.
Although I don't know much about them myself, I'd imagine that there were similar groups in Arabia, Asia, Mesoamerica, India and many other areas of the world, perhaps far earlier than the Europeans. So this really isn't a unique concept, by any means.
Not Historically Accurate (Score:5, Interesting)
(http://www.mightyware.com/ | Last Journal: Thursday November 08, @10:18PM)
Well, no. The guild system existed to restrain the flow of ideas and competition. The idea of the guild was to control all the knowledge in a particular craft to reduce competition. If you were in a glassblowers guild, you did not tell someone else how to blow glass, and you also worked to try and control production so that too much glass was not blown. So, they restrained knowledge and restrained trade. To some extent, the guilds also shared a common interest with the church. The guilds didn't want too much technological advance, and neither did the church, as the pace of change could well mean a loss of power for both, and ultimately did.
What killed the guilds? Free trade and the emergence of nation states over city states. The idea of copyrights and patents were promulgated by the emerging central governments to kill two birds with one stone. First, was to break the guilds, and the second, was promote freer trade. The idea of state funded educational centers did not help the guilds either. It actually wasn't that hard to learn how to blow some basic level of glass, for example, and so, once the guild system was broken, industrialization could take place, bringing further revenues to the crown. In this sense, craftsmen of the guilds began the transformation to employees of an emerging industry. It would take the idea of using investment capital to buy industrial machines that would ultimately make that transformation complete, so, in a sense, when Andrew Carnegie sent the Pinkertons in, he was ultimately breaking the guild system once and for all.
The emergence of labor unions, to a degree, could be seen as a response to the breaking of the guild system. Except that, labor unions could never monopolize knowledge of a particular skill the way the guilds did, because the companies owned all the big machines that needed to be learned (and they were rapidly obsolete anyway), and had to turn to other arguments to try and monopolize labor.
Re:This is just the European guild model, NOT (Score:4, Informative)
Okay, so here's a loaded question ... (Score:5, Interesting)
That's all well and good, but it's now 2007. Our electronics manufacturing sector is in ruins. What happened?
Re:Okay, so here's a loaded question ... (Score:4, Informative)
(Last Journal: Sunday November 05 2006, @05:31AM)
What's your next guess?
I'm working on a hardware project right now, and I've got very competitive bids from companies spread from California to Pennsylvania. If we go up to tens of thousands of units, we'll probably get them built in China or India where the costs are lower, but the USA has plenty of manufacturing capability if you're willing to look for it. Most of the American PCB/assembly shops I know about concentrate on quick-turn and small run (100-500 unit) prototyping work, because that's where the margins are better.
-jcr
hope (Score:2)
(http://otlowski.com/)
Thank God for FOSS!
Pretty good article, but where's the SRI mention? (Score:3, Insightful)
I worked on the campus for a while in 2000 - 2001. Interesting place.
Also, yes, there are a lot more people in SV now, but it's not nearly as bad as it was during tech boom, when everyone had somewhere to be all the time. It was nothing short of amazing, but it's nice that it's back to some level of sanity. I wouldn't describe what's going on now as some sort of tech bust, I'd describe it as 'normal'.
history lesson (Score:1)
By radio I think they mean (Score:4, Informative)
Re:back in the "good ole days" (Score:4, Insightful)
Radio Shack (once Allied Radio Shack, if you'll remember, the retail division of Allied Radio long before Tandy acquired them) was one of the most awesome stores I used to visit as a child. My father was a physicist and electronics engineer, so we would frequent the big Radio Shack in Bethesda, Maryland. The place was huge, full of every imaginable electronic component. I still remember the tube tester that was always over in the corner: Dad showed me how to plug in a tube and test it
However, I followed the path of many a budding electronics engineer when the Personal Computer revolution began. I had no doubt in my mind that I was going to be a double-E just like my father, even to starting in the Electronics Engineering curriculum when I went to college. Then I started playing around with microcomputers
You ask, what happened to the likes of Radio Shack and Lafayette Electronics, Heathkit, EICO, and all the wonderful hardware hacking delights that existed back in the sixties and seventies? Well, I'll tell you. It was the microcomputer. Thousands of young minds (like mine) that would have followed pc boards and components into a career in electronics or related fields got seduced by software, well, firmware at the time. It was just so much easier to bend a microprocessor to your will, than a complex assemblage of discrete parts that you'd actually have to use a soldering iron to modify.
The advent of the microprocessor, and eventually the personal computer, eliminated much of the need for knowledge of electronics and the ability to assemble circuitry by hand to achieve significant results. Companies that had previously catered to the hardcore electronics hobbyist found themselves faced with an entirely different breed of hacker. Most of those outfits didn't survive the change. I think Heathkit may still be around, but they're not what they once were.
Re:back in the "good ole days" (Score:5, Insightful)
Happy Days ARE here again. Electronics-as-a-hobby is once again alive and well. Spread the word
Actually, there's another reason why people who grew up during the late 70s/early 80s love microcontrollers so much... they're like the computers we grew up with. A mortal really CAN understand one fully, and individually create something cool... something that's increasingly difficult to do on any kind of meaningful level with regard to mainstream computer software.
Science Fiction Origins (Score:2)
(http://slashdot.org/~Doc%20Ruby/journal | Last Journal: Thursday March 31 2005, @01:48PM)
Please deep six this article! (Score:3, Interesting)
Decades and decades of "facts" about the history of electronics are threatened by this article.
The "facts", as was taught by California's own schools, that electronics technology was all invented by Edison and his neighbour there in Menlo Park (New Jersey), Lee De Forest, and that, at least until Mayor Janet Gray Hayes announced San Jose to be the Capitol of Silicon Valley, nothing but fruits and vegetables, beef, Disney, cowboys and movie stars came out of California.
Lee De Forest was in Menlo Park, all right--Menlo Park, California and certainly no neighbour of The Great Edison. And it seems that the first regularly broadcasting radio station was in San Jose. But let's fudge a few years or so and say it was somewhere out East, instead--Nothing but the Wild, Wild West, out there in California, no way they could be technological leaders in their own right!
California was considered "the wild west" well into the 20th century. Except by those who lived there. Kind of hard to reconcile the romantic notion of the wild west with reality, it would seem.
O well, it's about time the facts got out.
They could have used calculators.. (Score:2)
Interesting detail is that it shows $1,500.00 to be paid...
Giant error in article spotted (Score:2, Interesting)
But hang on what about the cavity magnatron?
quickly look up wikipedia
"...During the second World War, the Axis powers relied mostly on (then low-powered) klystron technology for their radar system microwave generation, while the Allies used the far more powerful but frequency-drifting technology of the cavity magnetron for microwave generation...."
Research Into The First Nerds (Score:3, Funny)
Re:Thanks to George W. Bush, Sillicon Valley exist (Score:1)
Re:Too bad . . . (Score:5, Insightful)
Engineers as managers don't necessarily do any better than managers trying to serve as engineers. A company run solely by engineers will generally fail: the disciplines are too different, too many basic assumptions don't carry over. There are exceptions to that, of course, some engineers acquire solid business acumen. That's rare, though. What's needed is management that understands engineering, its strengths and weaknesses, and is capable of working with it rather than trying to fight it for every last penny. Good engineers go hand in hand with good business people to build quality products and steady profits. You need both.
But you're right, though. America does have plenty of good engineers to go around. We just don't have management that is capable of using them properly.
Re:Too bad . . . (Score:2)
(Last Journal: Sunday November 05 2006, @05:31AM)
-jcr
Re:Too bad . . . (Score:3, Insightful)
(http://www.metlin.org/ | Last Journal: Friday July 20, @01:58PM)
Gee.
Re:I just doesn't add up... (Score:1)